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KatEred
01 Aug 2012;
One of the reasons for changing the oxidative stress construct, katE, to express red fluorescence, was to align the signification of stress with cultural understanding of colours. For instance, when humans are under stress, blood flushes to the face giving it a reddish colour particularly amongst those with paler skin. Also, red can be seen as an alerting colour and has been used as ‘official’ semantics in many apparatuses such as traffic lights, where it is used as opposed to green. While these factors play little biochemical role, they may impact our understandings. A more visual reason for using Red Fluorescent Protein (RFP) is its light pink colour visible in daylight.
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Stress-o-stat
01 Aug 2011;
This living artwork visually captures stress in bacteria through light. The work explores convergence of life and machine, where the machine controlling the bacteria becomes life-like and the bacteria engineered through synthetic biology machine-like.
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Transient Images
01 Jul 2011;
Transient images uses bacteria capable of degrading textile dyes (i.e. azo-dyes) to form images. The dye is converted into an intermediate substance that appears clear under anaerobic (without oxygen) conditions and dark blue in aerobic (with oxygen) conditions.
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Banana Bacteria
20 Feb 2011;
Banana Bacteria investigates how synthetic biology can bring new experiences of organisms and in this case new scents. Bacteria normally have an unattractive smell to humans. This work builds on the 2006 MIT iGEM project using metabolic engineering to alter the smell of E.coli.
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Sugar Rush
20 Jan 2011;
Sugar Rush explores whether or not E.coli has a preference for any of the five base sugars. The work tries to visualise this chemotaxis by setting up a race in a petri-dish.
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Nanomagnetic Plants
01 Jan 2011;
Nanomagnetic Plants produces movements in living plants through magnetism. Biomedical magnetic nanoparticles are used to bypass plants' selective uptake and become internalised to add a new invisible feature in plants - magnetism. Using an external magnet, we are able to move the plants.
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katE - Visualising Stress
01 May 2010;
Explores how genetic engineering and synthetic biology allow artists to tap into biological processes and literally visualise what is otherwise invisible. This work began by growing bacterial colonies unusually large and asking the question: Would it be possible to capture biological states such as stress caused by depleted food. Using techniques from synthetic biology I was able to extract a genetic switch involved in stress control from the genome of E.coli and produce a new genetic device that would report this stress using colour.
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Bacterial World
02 Feb 2010;
Bacterial World is an experimental display using the earth-like circular shape of petri dishes to produce a projection map. It attempts to use bacteria as living data to explore colony expansions as an analogue to human and technological expansion, colonisation and resource scarcity.
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Growthoscope
01 Oct 2008;
The ‘Growthoscope’ is an interactive time-lapse installation. It explores the contradistinction between the ubiquitous reality of a plant and its imperceptible behaviour. Audiences can modulates time gap between a plant and himself/herself by using time as a variable to reveal plant motion. The work investigates the extent we can recognise plant behaviour.
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The Martian Rose
01 Jan 2007;
This artwork explores extreme environments and life beyond terrestrial settings. Using a planetary simulation chamber, roses were exposed to Martian environment for six hours at the Mars Simulation Laboratory, University of Aarhus, Denmark.
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SONIC IMPAIRMENT
01 Jan 2006;
Sonic Impairment addresses a sonic experience from an impaired hearing perspective - using frequencies and audiograms collected from a hard of hearing individual. This simulation aims to open audio spaces and allow sonic insight and experience into what is often difficult to understand from a purely imaginative stand, an impaired hearing space.
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THE MARS PROJECT
25 Jun 2005;
The Mars Project is an artistic investigation into boundary conditions of life beyond terrestrial settings. This research involves collaboration with scientists and working with planetary bio-chambers to expose live bacterial samples. Our interest lies in what happens inside the bio-chamber such as response patterns produced by bacterial colonies and finding strategies of interacting with these samples.
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A Rose for Mars
01 Jun 2005;
A Rose for Mars is an astro-biotechnolgical art project which looks at the creation of a modified rose able to withstand extreme environments in order to realise its transformative potential to engage life as extraterrestrial for its eventual transplantation into Mars.
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THE MEXICO PROJECT
02 Feb 2004;
The Mexico Project looks at introducing modified plants into ‘pristine wilderness’ revolving around stories and discourses of bio-invasion, landscaping with genetics, borders of belonging and biopollution. This (a)live disturbance involved a journey and two transplantations with the releasing of transgenic cacti into the wild into two different domains of nature in Mexico.
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PRANK CALLER
06 Jun 2003;
The Prank Caller is an electronic art installation that uses telephony to communicate with randomly selected human participant. Through artificial intelligence and live telephonic voice recordings, it attempts to recycle voices, learn and find patterns of conversations with the human participant where its aim is to create the longest possible conversation between itself (the machine) and man.
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GENETOY
06 Jun 2003;
Genetoy, developed in 2003, is an online interactive toy where users can virtually play with elements to construct “mutated” plants.
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THE CACTUS PROJECT
01 Jan 2001;
The Cactus Project entailed the use of the agrobacterium-mediated gene transfer introducing keratin genes into cells of cacti. The transformed cells were used to regenerate engineered transgenic cacti. The aim of the experiment was having the keratins expressed in cactus cells morphologically similar to hair and for the cactus to produce it externally.
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